

You can also smash rocks by running into them while you are in the blue aura of a speed burst. Rock-bouncing can also save you from wiping out if you land on top of one. If they catch you or if you leap on top of them, it will end your run. If you jump over a campfire, the elder resting near it will jump on its llama and chase you. With correct timing, this will allow you to traverse chasms and other obstacles. Jump immediately before flying off a ramp to get a small amount of extra altitude. Wait until steep hills begin appearing before you try flips. Remain low to find coins and power-ups more frequently.ĭo not attempt flips on shallow hills. When it becomes dark due to storms and other times, follow the coin trails to find paths over hazards such as rocks. Their specialties will be useful for certain level goals. The sound was produced by Kpow Audio, and the music was written by Brian Crawford aka ShinnyMetal.Level up to unlock new boarders with varying skills. Harry worked as the sole artist and developer and was responsible for all the game’s programming, art, visual design, animation, 2D and 3D assets, UI / UX as well as the website and trailers.Īt the time, Snowman consisted of founders Ryan Cash and Jordan Rosenberg, who took on a directorial role for the project, providing production support as well as handling business and marketing. The game was built in collaboration between Harry Nesbitt – founder of Land & Sea – and Snowman – an independent software studio based in Canada. To date the game has received over 30 million downloads across iOS and Android, and continues to be held in high regard as a flagship title on both platforms. Released in February of 2015, the game has gone on to receive a wide range of awards and accolades including Apple's Best of 2015, an IGF Honourable Mention and nominations for both the Unity (2015) and Google Play (2016) awards.

Alto's Adventure is a critically acclaimed endless snowboarding game set against a beautiful and ever-changing alpine landscape.
